2/28/2023 0 Comments Curse of the moon secrets![]() ![]() Simon's Quest is still a little different, though, as it's one interconnected world. That's how you find new paths and new endings: you use the game's characters to break down barriers, then use the newly-opened roads to reach the dustier corners of Curse of the Moon's lore. There's already some Simon's Quest-style wandering in Curse of the Moon and Curse of the Moon 2. I bet Inti Creates would find plenty of creative ways to torture as we crept towards our final destination. Weak werewolves and skeletons give way to zombie dragons, man-eating plants, and quick-moving wraiths. The closer you get to Dracula's abode in Simon's Quest, the more vicious the enemies become. Ultimately, I think it could work out beautifully, though. There's less emphasis on intense combat, which is where Inti Creates might trip up a bit, because its games are all about honing your reflexes. Once you brush away that top layer of poisoned soil, Simon's Quest is an ambitious adventure game that encourages deep exploration and boasts a kicking soundtrack. It's a little aimless, a little obtuse-all stuff that Inti Creates would theoretically have no problem cleaning up. Granted, Simon's Quest is not a perfect game. Simon's Quest was a popular target for mockery when YouTube retro game analysis was in its infancy. I would love see Inti Creates make a Curse of the Moon 3 (or a Curse of the Whatever) that's heavily inspired by Castlevania 2: Simon's Quest for the NES, for instance. That's why playing Curse of the Moon 2 makes me eager to witness a future where Inti Creates takes the Bloodstained: Curse of the Moon series down Castlevania's less-travelled paths. Meanwhile, Inti Creates and ArtPlay know how to make me happy, and I bless their union. I can't be mad, though: Konami isn't out here giving me gothic 2D sprite-based games that mix the best elements of Castlevania 3, Aria of Sorrow, and Bloodlines. Bloodstained continues to parade its Castlevania influences-a little shamelessly if I'm being honest. Robert's gun allows for weaker long-range attacks, which is an attack option Soma Cruz can exercise in the excellent Castlevania: Aria of Sorrow for the Game Boy Advance. Dominique is my favorite, because her high-jump spear attack hearkens back to Eric Lecarde's attacks in Castlevania: Bloodlines for the Sega Genesis. The new fighting styles are nice to have, and it's fun to overcome barriers and find new paths with said fighting styles. The addition of the new fighters adds some new spice to Curse of the Moon 2. The newcomers are Robert (a sniper who uses a gun), Dominique (the buxom nun from Bloodstained: Ritual of the Night), and Hachi (a corgi who operates a mecha and aches for Robert's approval). Curse of the Moon 2 tasks you with toting around seven characters this time: the returning cast from the first game, and three new faces. It's a 2D platformer with light metroidvania elements that open as you collect more characters with varying abilities. ![]() ![]() To drag a mouldy cliché out of its grave, Curse of the Moon 2 is "more of the same"-but it still has some new tricks to offer. Curse of the Moon is one of the best retro platformers on the digital marketplace, and a sudden follow-up is a very nice surprise to receive in an era that's teeming with… nastier surprises. It arrived quickly and silently, like a wolf darting after its prey. Bloodstained: Curse of the Moon 2 walks amongst us. ![]()
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